Technological-overview-AruCAD-FY18

Share on Social Networks

Share Link

Use permanent link to share in social media

Share with a friend

Please login to send this presentation by email!

Embed in your website

Select page to start with

7.

8.

10.

11.

12.

13.

14.

17.

21.

22.

23.

24.

26.

29.

31.

32.

33.

38.

40.

41.

43.

44.

45.

28. CAM

4. PRODUCTIVITY

5. PROCESS

6. The Future of Making Things

3. PRODUCT INNOVATION

37. 6.8 Kg Aluminium Customer case

9. Engineering Sales Customer

34. DESIGN FOR ADDITIVE MANUFACTURING

35. GENERATIVE DESIGN LATTICING TOPOLOGY OPTIMIZATION Design for additive approaches

36. GENERATIVE DESIGN LATTICING TOPOLOGY OPTIMIZATION Design for additive approaches

39. GENERATIVE DESIGN LATTICING TOPOLOGY OPTIMIZATION Design for additive approaches

25. Fatigue Buckling Thermal Stress Frame & Solid

2. THE FUTURE OF MAKING IS HERE, BRINGING WITH IT RADICAL CHANGES IN THE WAY THINGS ARE DESIGNED, MADE, AND USED.

16. What is Augmented Reality (AR) A technology that superimposes a computer - generated image on a user's view of the real world, thus providing a composite view

46. Autodesk and the Autodesk logo are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affi lia tes in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at an y t ime without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2018 Autodesk. All rights reserved.

15. What is Virtual Reality (VR) An artificial computer - generated world that can be experienced and interacted with. Where the user, uses special equipment to immerse themselves and completely block out the real world

1. © 2018 Autodesk, Inc. Autodesk Future of Making Things Technological overview Lars Nyström Technical Sales Specialist – Stockholm Sweden

27. Buckling Linear Statics Thermal Stress Frame Analysis Fatigue Direct Transient Response Nonlinear Statics

30. 2.5 D 3D Mill - Turn Probing Collision - Avoidance Turning Multi - Axis 3+2

20. Why VRED? ▪ Quickly get into VR ▪ Iterate ▪ Design & engineering review ▪ Fast Iterative workflow ▪ Large data review ▪ Huge datasets with little or no optimisation

18. Manufacturing Visualisation & VR workflow 3D CAD model (Autodesk OR Other) Visualisation Design Review & Virtual Reality Gaming & VR Experience VR Interactions & Special Effects Third Party Game Development Platforms Non - Autodesk

42. BIM – Building Information Modeling Factory layout Multi - CAD / Point cloud review Clash & clearance analysis Installation & commissioning Work cell design Tool & fixture design Ventilation / Emission / Energy efficiency CFD simulation Process simulation Autodesk Digital Factory solution Industry 4.0

19. No ▪ We have digital artists with the suitable skillsets. ▪ Spending time on data preparation is not an issue. ▪ Model complexity is ok to be simplified. ▪ Creating a packaged EXE is required. ▪ Special effects within the scene are expected. ▪ Examples include: Animated Objects such as Combustion, Fluids, etc Animated CFD flow traces Physics engine scene interactions, such as Gravity ▪ Require HoloLens / Augmented Reality support. What's your priority? Will creating the VR content be time sensitive or iterative ? Yes ▪ We don’t have digital artists in house. ▪ Model data is likely to change. ▪ Utilising the ‘As Is’ design data is ideal. ▪ Likely to consuming more complex data ▪ Will only be consumed by desktop users. ▪ Special effects are not a requirement.

Views

  • 144 Total Views
  • 95 Website Views
  • 49 Embeded Views

Actions

  • 0 Social Shares
  • 0 Likes
  • 0 Dislikes
  • 0 Comments

Share count

  • 0 Facebook
  • 0 Twitter
  • 0 LinkedIn
  • 0 Google+

Embeds 4

  • 10 eml.aadb.ee:20110
  • 23 www.emliit.ee
  • 6 emliit.ee
  • 2 eml.aadb.ee